Inside The Music Of Sonyβs New Game Returnal With Composer Bobby Krlic
Returnal is Sonyβs new and upcoming sci-fi psychological horror game that is due to release this 30 April exclusively on the PS5 after being delayed from its original March release. The game was revealed during the launch event of Sonyβs new console. Returnalβs composer, Bobby Krlic, was recently interviewed by PlayStation in a recent blog post where he revealed some interesting insights on his time working on the game.
An interview with Returnalβs Bobby Krlic
Bobby Krlic, who also goes by the moniker The Haxan Cloak, is a British composer that has worked on music for movies, TV as well as video games. His most notable works are as a composer for Red Dead Redemption 2, 2019 horror movie Midsommar as well as legendary director Michael Mannβs Blackhat (which was shot in Malaysia in some parts) on which he collaborated with Oscar-winning composer, Atticus Ross.
In the interview, Krlic talked about his time working on Returnal and how Sony initially approached him to compose music for the upcoming psychological horror game. His first trace of the game soundtrack has also been released. Titled βThe Crashβ, you can listen to the track below or through this link right here.
Krlic revealed that he was offered the composer job at Returnal back in July 2019 to which he started writing demo tracks as early as August of that same year. Krlic also explained the process of how he created the sound for a wholly alien world.
βGather as many materials as I can, ask for as much information as people are willing to give me and then, you know, just kind of soak myself in that,β Krlic said. βJust create without thinking about anything too specific, really, just really try and get in the zone of what the world is. Try and place myself there if I can, and then you know, just press record and play everything for a long time until things seem to be conjuring up the same feeling that IβmΒ getting from the materials.β

He was also asked about his musical theme for Selene, the protagonist of Returnal, though he didnβt really explain much about it to avoid spoilers. He did say this about Seleneβs theme, βI will say that there is something that happens at the end of the game, and is a particular harmonic progression there. That was the main thing that we focused on, really when we first started making the music for it. And that, in some way, shape or form is present through every other piece of music thatβs in the game. And it should be a kind of eureka moment for the end.β
Krlic further elaborated on his style of music and whether he experiments on it on every project.
βThereβs a few staple things, but with each project I try and always have something new, something different to play around with,β he said. βWith this one, I ended up building a pretty big, custom modular synth rack. I put this all together just for the game. And then, working with some software developers, we worked on some custom samplers so I would be making my own sounds, then also putting them in custom software, with custom effects and plugins and stuff. So yeah, itβs really kind of, itβs really bespoke.β
He also touched upon the Returnal soundtrack album, which will see a release alongside the Digital Deluxe Edition of the game on 30 April as well as on major streaming platforms on 7 May. He hopes that when listening to the soundtrack, people can go through similar experiences as if they were playing the game itself.
When asked about the creative process behind the game soundtrackβs lead track βThe Crashβ, this was what Krlic had to say.
βFor me, it felt like it really sums up the atmosphere of the game. You know, it sums up the narrative, it sums up the characters of Selene and the planet pretty succinctly. It also uses the breadth tonally of everything involved in Returnal: this custom granular processing, the strings, woodwinds, drum machines, distortionsβ¦ everything thatβs present in Returnal is somewhere to be found in that track. So it felt like a no brainer for me that would be kind of a lead β in inverted commas β single. β
Finally, this is what Krlic had to say when asked where Returnal stands in comparison with his other work.
βThatβs an interesting question. Itβs funny, Iβm not particularly a retrospective kind of person. Itβs not often actually that I go back and listen to things. Iβve actually gone back and listened to [this soundtrack] purely in a narcissistic way.. And I think, you know, itβs music that Iβve been wanting to make for a really long time. Itβs music that I havenβt found an application for in other schools: what Iβve done is music that I havenβt made purely for myself,β
He continued, βAnd building things, custom synths, using a theme, then breaking that theme down to its DNA and reassembling itβ¦ thereβs so many musical elements to this that Iβve just found really stimulating, I think, yeah, it made something that β for me β sounds really fresh to my ears, in terms of my catalogue. And you know, itβs kept me interested and excited and engaged the whole way along, which is great. So thatβs all you can really hope for when you take on a project.β
Returnal will release exclusively on the PS5 this 30 April. Check out the trailer for the game below.
Pokdepinion: Returnal is a game that Iβve had my eye on since I first saw the trailer during the PS5 launch last year. I like the sci-fi horror genre, with my favourite being the Dead Space franchise. Thereβs always this creepy sense of dread when you mix the two, whether theyβre movies or games.



