Game Developers Simply Hate Making Doors And Hereβs Why
Making a video game isnβt simple to say the least. With that being said, none wouldβve predicted that making a simple door would be dreadful. Well thatβs what game developers have difficulty the most when designing a title.
Game developers hate creating doors
A thread over Twitter by Stephan HΓΆvelbrinks started the topic. Β HΓΆvelbrinks who works for indie title Death Trash has revealed that doors are simply dreadful to design. He explains that the doors being βa dynamic funnel and block in the pathfinding, potentially locked, potentially destructible, but in general because they sit potentially between any game interaction or character to character situation from here to thereβ.
Kurt Margenau, the co-game director for The Last of Us Part II has also joined in on the matter where he said it was difficult to design (doors) to work with combat, stealth, and of course, to blend in with the gameβs realistic nature.
The topic was a hot one amongst game developers where theyβve shared their views and agreed with HΓΆvelbrinks. It included developers from games such as The Witcher 3, Control, Sector Six, and The Walking Dead.
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Pokdepinion: Who wouldβve thought that a door would take much effort. Well now that we all know how hard it is to create in games, we should probably appreciate them even more now.

