NVIDIA GDC 2026 Announcements: DLSS 4.5 Launch, GeForce NOW Updates & More

Low Boon Shen
5 Min Read

NVIDIA has made a few announcements at the Game Developers Conference (GDC) 2026 in San Francisco, though it’s nothing major, and certainly doesn’t involve any new GPU. More precisely, the GPU giant has brought some timing updates to its RTX technologies, along with quality-of-life updates to its GeForce NOW cloud gaming platform.

DLSS 4.5, Path Tracing & RTX Remix

NVIDIA GDC 2026 Announcements: DLSS 4.5 Launch, GeForce NOW Updates & More

For starters, the GPU maker announces the next opt-in NVIDIA App beta update (scheduled March 31st) will enable users to override DLSS 4.5 Dynamic Multi Frame Generation and DLSS 4.5 Multi Frame Generation 6x Mode for RTX 50 series GPUs. The former allows the game to use appropriate MFG multipliers to achieve the target framerate, while the latter is a straightforward six-fold boost in smoothness. The first wave of rollout will see 20 games feature the new DLSS update.

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Two new RTX technologies are coming to new games: games like 007 First Light and Control Resonant, Directive 8020,Β Sea of Remnants, andΒ Tides of AnnihilationΒ will feature Path Tracing support, which is the next step over the conventional ray tracing that is even more computationally expensive (that’s why you’ll probably need MFG for this).

The other new tech comes in the form of RTX Mega Geometry designed to handle complex foliage, which allows path tracing to be done with less performance hit and comes with VRAM savings too. It’s still a work-in-progress, but expect debut on CD Projekt RED’s upcoming blockbuster hit, The Witcher 4.

Lastly, RTX Remix will be getting advanced practice VFX added into its wide range of game-remastering tools, so things like tire smokes, gunfire smokes, and weather effects like snow should become more realistic with modders’ magic. You can see this tech in action with the newly-remastered Quake III Arena RTX demo, which also includes many other graphics technologies in NVIDIA’s arsenal.

New GeForce NOW Updates

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The GeForce NOW app will soon include in-app labels that identify games available through linked subscription services such as Xbox Game Pass and Ubisoft+. Once users connect their accounts, these labels will appear directly on game artwork, so paying subscribers can quickly see which titles are playable through their existing subscriptions. In addition to single sign-on for Gaijin Entertainment’s titles (i.e. War Thunder) introduced earlier this year, support for GOG account linking and library sync is expected to arrive in the coming months.

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For VR gaming, GeForce NOW will begin supporting streaming at up to 90FPS for Ultimate members starting March 19. The upgrade applies to supported devices including Apple Vision Pro and Meta Quest, increasing the frame rate from the previous 60FPS limit to improve smoothness and responsiveness, and hopefully reduce the likelihood of nauseating side-effects. As a bonus, Apple Vision Pro can now be used for sim rigs, with 4K 120FPS foveated streaming support for games like iRacing and X-Plane 12.

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NVIDIA also brings beta testing straight to the cloud: conventionally, you’ll need a capable PC to run games for closed beta or open beta testing (bugs and performance issues are the norm in this stage), but developers can now do so without you owning a high-end gaming rig in the first place. As long as your device can support cloud gaming, you can access the beta testing for any developers that wishes to conduct them via GeForce NOW.

ComfyUI Updates

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Alongside its cloud game service updates, NVIDIA also announced improvements to its RTX AI tools for game developers. Namely, these include a new simplified β€œApp View” interface for the ComfyUI AI video generation tool for β€œconcept development and storyboarding”, and by extension, the software now integrates RTX Video Super Resolution – previously used to upscale videos on the web – for faster 4K video upscaling, along with new NVFP4 and FP8 formats designed to boost AI generation performance and reduce memory usage on RTX GPUs.

Pokdepinion: About time VRs get 90FPS support – I’m pretty sure 60FPS wasn’t too pleasant for some.

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