In line with the launch of Resident Evil Requiem, NVIDIA yesterday released a new Game Ready (and Studio) driver to tag along for day-1 optimizations, which is standard practice. What is not standard however, is the emergence of several major, feature-breaking bugs that forced the GPU vendor to take its latest driver offline for investigation. Letβs say the irony is strong with this one.
NVIDIA Driver Updates Went Wrong

In terms of evaluating the severity of driver issues, the usual procedure is to release a hotfix update if thereβs a nasty bug caught in the wild. Not this time though, as NVIDIA directly confirms a critical bug in the form of fan control issues β itself can cause hardware-breaking problems like GPU overheating β which warranted the driver to be taken offline, and the company subsequently advised anyone with the problematic driver to rollback to the last working version (591.86) should fan control issues arise.
While NVIDIA only confirms fan control problems, many users have since reported much more issues in other aspects. As compiled by Videocardz, the issues include, but not limited to: performance losses due to low core voltage, black screens, VIDEO_TDR_FAILURE blue screen error, βnvlddmkmβ ID 153 crashes, HDR signal losses, sleep resume issues, system freezes, and sudden restarts.
Considering just two weeks ago NVIDIA was boasting AI-written code for its development, the timing is frankly terrible for the company β and Microsoft has been mocked and despised for doing just as much, for making Windows 11 disastrously unstable and fragile while the company shoves Copilot in every visible corner imaginable. Letβs hope this is just an off-day for NVIDIAβs developers, otherwise this is not a good look for the proponents of βvibe codingβ.
Pokdepinion: NVIDIAβs drivers havenβt really been doing too great lately. Perhaps we let AI handled too much coding?
