NVIDIA has officially launched two new additional features under its DLSS 4.5 upscaling suite, namely the Dynamic Multi Frame Generation and Multi Frame Generation 6x Mode β both are exclusively available to GeForce RTX 50 series GPUs, and users will need to update their NVIDIA App and the GPU driver (to version 595.97) respectively to enable the new features.
Dynamic MFG & 6x MFG Now Available
In case you missed it, Dynamic Multi Frame Generation is a new feature that switches the MFG multiplier on-the-fly to match the monitorβs refresh rate. Most games will have various level of framerates depending on the scenes involved, so in such cases DMFG can, for example, apply 6x multiplier to hit the 240FPS target in a complex scene (~40FPS native), or a more modest 3x multiplier when the native framerate reaches 80FPS in less chaotic parts of the game.
Another feature addition in DLSS 4.5 is two new multipliers for Multi Frame Generation β according to NVIDIA, the second-gen transformer model can now allow RTX 50 GPUs to interpolate five AI-generated frames in between each native frame for a 6x framerate boost. This is primarily designed for games with path tracing, which is an extremely compute-intensive graphical feature that pretty much mandates AI intervention to produce playable framerates, even with a card as powerful as the RTX 5090.
With the addition of both features, NVIDIA notes that users will have to pick between βFixedβ mode or βDynamicβ mode when enabling Frame Generation overrides. As explained, Fixed will universally apply a given multiplier to the native framerate, whereas Dynamic will follow the target FPS of your choosing (you can also restrict the multiplier to lower levels if thatβs needed). Of course, it has to be said that both MFG features are designed to improved the perceived smoothness, so there will be latency tradeoffs even with Reflex enabled as opposed to native framerates.

In addition, NVIDIA introduced a beta App update featuring Auto Shader Compilation, which allows the shader compilation process after driver updates to begin while the system is idle, so you donβt have to wait for the process to complete upon game launch (you can also manually initiate the process through the NVIDIA App). The feature is intended to reduce in-game shader compilation delays and stuttering. Plus, custom resolution settings has also been migrated from the legacy NVIDIA Control Panel into the new namesake app with this update.
Pokdepinion: Auto Shader Compilation is certainly a nice feature to have.


