AMD FSR Redstone Is Officially Here, With A Few Asterisks Involved

Low Boon Shen
2 Min Read

Many months after its original Comptuex 2025 announcement, AMD is officially launching its next-generation graphics upscaling feature stack dubbed β€œFSR Redstone”, which primarily brings machine learning into the upscaling mix. It should be said that Redstone is an RDNA 4 (RX 9000 series) exclusive, and you’ll need the Adrenalin 25.12.1 driver to enable these features.

FSR Redstone Is Here

As mentioned before, FSR Redstone involves four components, all utilizing machine learning: FSR Radiance Caching, FSR Ray Regeneration, FSR Upscaling (formerly Super Resolution a.k.a FSR 4), and FSR Frame Generation. However, support for each of these four features in games vary by a wide margin today, despite AMD’s claims that it is now available in over 200 titles (full list here).

For example, FSR Ray Regeneration is only available in just one game (Call of Duty: Black Ops 7), while FSR Frame Generation is supported by 30+ games. FSR Upscaling fared better, which is available in the said 200+ figure as it is considered as the base feature of the entire FSR stack; it also acts as an drop-in upgrade through existing FSR 3.1-supported titles. As for FSR Radiance Caching, no game supports it right now, but developers now have access to its SDKs. AMD says games that support it will arrive in 2026.

AMD FSR Redstone Is Officially Here, With A Few Asterisks Involved

AMD claims that FSR Redstone can bring 3.3x improvement in 4K framerates – of course, frame generation is a major contributor to that claim as it effectively doubles the rendered framerate, which comes with performance boosts of its own through resolution upscaling, along with reduced compute costs of ray tracing, when applicable. Do note that these features are not applicable to RDNA 3 and RDNA 2 models, as these do not have the hardware to perform ML-based operations; as such, they will use spatial-based methods for upscaling instead.

Pokdepinion: Game support is still a big question, and it’s difficult to fight with the numbers (and power) NVIDIA have right now.

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